Tuesday 5 February 2013

Welcome Back!

These blogs never stop
So I gotta' keep on going!

So I always have to speak about the initial ideas.

Well here we go!

When we first heard of the project towards the end of the asset project there was a time me and Jassy (Jasdev) was at his and got bored of the current project and was going to stop working, a suggested that we come up with an idea for the next project and pitch it to Blathan later on (Blathan is Nathans nickname and the third member of our team). So we went though ideas that would be more unique but fit the theme of the project, we previously said no 3D models as it was too much work and didn't give a nice visual like we was aiming for. Ideas were thrown back and forth, such things as a character who could control parts of the environment and move them around to create a path to the other end, ideas such as this trying to create a unique puzzle game. Jassy then said the idea of a parody game and after evolving on the idea we came with the idea of making a game with different games all with their own play style relevant to the game and also their own visual style representing the original game.
Next we decided to choose what games we would have, we came to the conclusion we would make 10 but that could vary based on difficulty of the project which we would know after the final pitch. The games we picked were:
1. Gears of War
2. Halo
3. Pokemon
4. Mario
5. Street Fighter
6. Guitar Hero
7. Need 4 Speed: Most Wanted
8. Little Big Planet
9. Team Fortress 2
10. Tutor Boss Fight - Mathew, Christie, Simon & Drew

During the game picking process we tried to appeal to all different platforms as we knew some people wouldn't enjoy the Gears of War level as much as the Team Fortress 2 if they were a PC gamer.
We came up with 2 of the concepts for 2 of the games above, these were:

Gears of War - Having a top down view of the game, use WASD to walk around and mouse to look and left click to shoot, also the space bar would make you 'magnetize' to walls to create 'wall bouncing'. The weapon you would have carried is a gnasher. The core gameplay here reflects on main aspects of the real game, wall bouncing is an extremely popular technique used by almost every player over time, the gnasher gun as it is the main gun within the game used by people.

Halo - Side view of suicide grunts running at master chief, this plays out similar to the Super Mario bros. game where you was in a single area and enemies came out of the pipes which you had to avoid or kill by knocking from underneath. Not much else was known about this but we did speak about the visuals being mainly grey scale but the grunts sticky grenades would be bright blue and produce a glow like actual sticky grenades. This took 2 games and placed them together to make something more fun and enjoyable.

One of the days I created a word document and threw ideas down onto the paper for what could be the main focus of each game by listing all monumental things from each game.
here is the list:

Gears of war:
Wall bouncing, Torque bow, chainsaw lancer, ticker, berserkers!
Halo:
Suicide grunts, elites, sniper, sticky grenades, Cortana, plasma pistols, ghost splatters,
Pokémon:
Evolution, gyms, crap Pokémon (magikarp),
Mario:
Boo, Yoshi, Goomba, Bullet Bill, Hammer Bros, Peach, Toad, Bowser, Wario & Walugi, dry bones,
Street fighter:
Hadoken, Shoruken, Blanka,
Dance revolution:
Arrow key control to mimic foot movements,
Need 4 Speed: Most Wanted:
Police chase,
Little Big Planet:
User created levels, sack boy, customization,
Team Fortress 2:
Rocket jump, spy, multiple abilities,
Tutor fight:
Drew – Pony tail, maybe pony tails being ‘vines’ similar to poison ivy from batman, or maybe something like avatar connecting his ponytail to things, he could also have the nuke launcher from fallout 3,
Mathew – 3D models, animation, Maybe something about him thinking he is pro for shooting games so he is in all military were and we game hop large FPS games e.g. Cod and counter strike,
Christie – Drawing, art, something like Sai from naruto, draws on a tablet or portable cintiq and the drawings come to life,
Simon – 3D models, creatures he has made but created in our sprite form with Simon visible on the characters e.g. venom in his mouth,

This wasn't finished but was stopped because of the presentation which will be explained later. As shown on the level list the tutor fight has all of your tutors, which will be the boss fight at the end of the game, the fights will take place in the order of authority and time working there; the order was Mathew, Christie, Simon, Drew. The plan was to create each tutor with their own attack types based on something about that individual or their profession, the most evolved concepts include:

Mathew - As Mathew is considered an extremely good FPS player we played on the idea of making Mathew an opponent and game hoping to major FPS games such as Cod and Counter strike.

Christie - Because Christie is a concept artist drawing would be what here play style would be based around. I had the idea of making her drawings come to life similar to a character in Naruto known as Sai were he draws on a scroll and what he draws comes to like but Christie would be using a portable drawing tool or at a computer on a cintiq.

Simon - Simon specializes in character 3D models so I wanted Simon to have his models be the enemy we fight and Jassy suggested that we have Simon visible on the character e.g. on Venom in the mouth. I approached Simon and asked if he wanted to ask him if he could give us images of some of his personal or proudest models, I didn't want Simon to know as I didn't want any tutors to know so it could be a surprise but Simon wouldn't give the models as he didn't understand specifically what I wanted so I had to tell him the idea (Grr).

Drew - Drew has many skills and from what I know doesn't have an area he excels in in comparison to his other expertees so visually Drew's ponytail is a unique aspect and something that would be fun to play with, Drew could use his ponytail similar to poison ivy from batman creating vines and extending his ponytail.

We later on pitched it to Blathan...

He liked it...
So we ran with it...
UNTIL!
the day we had to present, we presented out game, explained how it would play, the different styles, the 10 levels and after we finished presenting Simon raised many points about how it is generally a bad idea, because of copyright and IP, also about the work load. This made us attempt to create a new concept, in this process Simon came over and we all spoke about the limitations of avoiding copyright  after Simon left Blathan made a reference and a potential game idea, after some minor questioning we decided to go with it, the idea is
*Drum roll please*
*DumDumDumDumDumDumDumDumDumDumDumDumDumDum*

Project: Game Jumper
This is a similar concept to our other project but will avoid copyright easier and has a story line and consistent art style. The reference to this is 'wreck-it Ralph' the new movie out, the game will be about a nerd character who gets sucked inside his game console and has to play through different game levels. the objects, guns, enemies and more will be altered and changed to appear different but play like the original game.
The games include:
Call of Duty
Dance Revolution
Portal
Street fighter
Mario
Minecraft

We have ideas currently to parody these games, they are:

Call of Duty - commando lunges, dropshot, quickscope

Dance revolution - Jump up the falling arrow keys to make it to the top, the arrow keys are the foot pads you are meant to press in play the game, this will have a high difficulty and at the side will have me Jasdev and Blathan dancing to the music being played similar the the characters in the game.

Street fighter - people fighting in the streets, you avoid getting caught in the middle of the fight or row of pubs and you have to fight your way though drunk people

minecraft - can build blocks and you have to survive being attacked by loads of creepers making this an escape game

This is the current stage in the project.
We have gave this information because the blog is shown at the end of the project so no spoilers about the tutor boss fight will be seen.