Wednesday, 17 April 2013

Poor work

The enemies that are below this post have been rushed and poorly done, too many shortcuts have been taken, this is due to time and needing to get the work done, I am disappointed with the standard of the work of the enemies and this is due to my time management again.

Minecraft world enemies: Ghast

Minecraft world ghast enemy

movement:
 
 
 
 
Taking damage:

Minecraft world enemies: Zombie

Here is the zombie enemy that will be in the minecraft level.


Movement:



 
Taking damage:
 


Mario World enemies: TNT Guy

Here is another (poor) redesign of a Mario world character, the redesign is of the black bomb character with large white eyes and small orange feet.

Explode:









Movement:



Mario world enemies: Black Bullet

This is a (poor) redesign of bullet bill from Mario, as movement is tracked in construct and damage is upon impact only one frame was required.

Work flow

As you will see the frame work cycles are more then the final cycles, such things as strong attacks and run have been removed, there are 2 reasons for this, one the flow of gameplay, how the heavy attacks are not necessary and would be a waste of time and how also I spent too long on doing the frame work didn't leave me enough time to get everything completed in the final frames so cycles were dropped. This was poor time management on my side.

Dropshot

The game was going to have a unique attack for each game world it was it, although this was the only one done as the rest were cancelled here is the drop shot cycle.

Death

Here is the cycle for the character death.















Block

Here is the block cycle.